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They tend to live for many years with the same group of humans or elves, having grown attached to them. As members of the family die, the silver dragon, grieved by the loss, often chooses to stay with the family, remaining a true and loyal friend and champion through many generations.
If the dragon feels comfortable enough around these nondragons, it might even decide to reveal its true self.
A silver dragon's lair is typically found within an icy mountain, with the main entrance only accessible by air. The lair itself is similar to the gold dragon's in its sophistication and design, although the silver dragon's lair tends to be far less intricate.
A typical lair will contain a main entertaining area, a storage room, a vault, a sleeping chamber, study, library, shrine, and two clinic rooms where the dragon can offer help and protection to those who need it.
The lair will also have a concealed back entrance for use in emergencies. Regarding tactics, an adamantine dragon favors frontal assaults against a single target that it can take down quickly.
When working with a group of allies, an adamantine dragon doesn't hesitate to bear the brunt of enemies' attacks. When fighting alone, an adamantine dragon attempts to isolate weaker foes first and finish them off quickly.
Mercury dragons have one breath weapon, a line of superheated yellow light. Upon adulthood, however, they have a secondary attack of reflecting light at their opponent, changing it into a brilliant burst of dazzling brightness.
In combat, they are unpredictable except that they will never attack good-aligned creatures unless provoked. They always use spells in combat, finding new and creative ways to use them.
Steel dragons prefer human form to their own, so they're rarely seen in their natural forms. They routinely use their special abilities to infiltrate human society, typically masquerading as sages, scholars, wizards, and other intellectuals.
Endlessly curious about the art, culture, history, and politics of civilized races, steel dragons live among humans and similar beings.
Though they keep their true nature secret from the people with whom they mingle, they can always recognize each other.
When a steel dragon hatches, its scales are a deep blue-gray color with steely highlights. As it grows to adulthood, its color lightens to a lustrous burnished steel, and its shine increases as it continues to age.
In human form, a steel dragon always has one steel-gray feature, such as hair, eyes, or nails. In rare cases, this feature may be a ring, tattoo, or other ornamentation.
In its natural form, a steel dragon smells of wet steel. Since they prefer human form, steel dragons rarely live in caves.
Instead, they choose human dwellings such as mansions or castles. Such a home need not be opulent, but it must be large enough to accommodate a strongroom that will hold all the dragon's treasure.
Steel dragons also prefer to dine in human form, but since they need to eat much more than humans do to maintain their true body mass, they make monthly trips to hunt in dragon form.
These absences are always explained away in terms consistent with the roles they take in human society. For example, a steel dragon in the guise of a historian might claim to be exploring records in another city's library.
Steel dragons prefer treasure that they can carry in their human forms, such as jewelry, valuable coins, and magic items usable by medium-sized creatures.
They hate creatures that disrupt normal life in cities or despoil natural hunting grounds. Within a city, they usually rely on local authorities to deal with troublemakers, though they are quite capable of dealing out their own justice when such authorities cannot be relied upon to do so.
Steel dragons tend to prefer swifter forms of justice in the wilderness. Gem dragons are typically of neutral alignment with respect to good and evil, but some kinds are quite egoistic and awful company nevertheless.
Sardior is the deity of gem dragons. Although Obsidian Dragons are also technically gem dragons, they are opposed to Sardior and most other gem dragons.
In this setting, gem dragons are typically of neutral alignment. The gem dragons the amethyst dragon, the crystal dragon, the emerald dragon, the sapphire dragon and the topaz dragon and Sardior the Ruby Dragon first appeared in the first edition in Dragon 37 May The gem dragons appeared in the second edition in the Monstrous Compendium Fiend Folio Appendix ,  and the Monstrous Manual The gem dragons appeared in the third edition in Monster Manual II The most powerful of the neutral gem dragons, amethyst dragons are honorable, regal creatures.
They inhabit the mountains of the northern islands, living on the shores of isolated lakes and pools. At birth, these dragons have lavender skin with fine, translucent-purple scales.
These scales darken as the creature grows older, eventually reaching a sparkling lavender color. These creatures approach life with a detached air, ignoring the conflicts of good and evil, law and chaos.
At best, they see these conflicts as petty squabbles over inconsequential points of view, and not worthy of their time or consideration.
These majestic dragons consider themselves to be the leaders of the gem dragons, and most of the lesser gem dragons acquiesce to this leadership — in everyday life and in the Council Aerie.
While amethyst dragons consider their silver and copper cousins to be foolish and have an active dislike of red and white dragons, they do not consider any life form to be their inherent enemies.
They prefer to reason out a settlement through discussion and negotiation rather than through combat, but they can and will fight if they must.
Being honourable and noble, these dragons never hide or attempt to ambush foes. To them, even retreating is a dishonourable action, but they will flee if faced with certain death.
Amethyst dragons eat large quantities of fish and gems. They keep vassals to attend to their needs, though they do not place as many restrictions or requirements on them as other dragon lords do.
Most keep at least one hidden, underwater cave for seclusion and secrecy. Amethyst dragons approach mating in a very logical manner, seeking the optimum partner to produce the best offspring.
Love and pleasure rarely, if ever, enter the equation. The friendly crystal dragons of Io's Blood's northern isles spend much time trying to learn about world around them.
They value friendship over all else and the treasures tend to be sentimental rather than valuable, they welcome visitors who come to them with good intentions.
Hatchlings have glossy white scales that become more and more translucent with age. By the time they reach adulthood, these scales become luminescent in moonlight.
In the full light of the day they glow with a dazzling, almost unbearable brilliance. Fun-loving and mischievous, crystal dragons tend to be irresponsible rulers.
For the daily running of their domains, these dragons rely on their vassals to keep things going. They establish domains in the cold, open northern reaches, building castles out of snow and ice.
They leave these castles open to the sky, for they love to watch the stars on clear, cold nights. The white dragon clans consider crystal dragons to be nothing more than prey, so the two types are almost always in conflict.
The crystal dragons also have little love for the tribes of giants that live beyond the Ice Sea and often come south to enslave the small, relatively weak gem dragons.
Like other benevolent dragons, the crystal dragons prefer to talk rather than fight. Even without special abilities, they can be charming and engaging to an extreme.
Gems and metal ores are their foods of choice. They mate with willing partners whenever they want, as desire and need move them.
It has also been known for crystal dragons to adopt white dragon hatchlings. Emerald dragons live among the tropical islands in the Io's Blood chain's southern waters.
They are a curious species, taken to keeping track of history, lore and customs. They tend to be very reclusive, suspicious that others covet their treasure hoards and territory.
Hatchlings have translucent green scales, which harden and take on many shades of green as they age. These scales are scintillating in the light, giving an emerald dragon's hide the appearance of being in constant motion.
A desire for privacy runs through the emerald clans, going so far as to determine where the dragon lords and their spawn establish lairs. In the southern islands, emerald dragons built their domains around the inactive volcano range that stretches across the tropical isles.
Only their most trusted vassals are permitted to serve them within the main lairs. The others tend to duties throughout the rest of the domain.
The primary lairs consist of traps and alarms designed to warn the dragon of visitor and other threats. Emerald dragons prefer to quietly observe intruders and rarely emerge from hiding.
If parlay is called for, they send their kindred or chief vassals to handle such duties while they watch, hidden, from cover.
When forced into combat, emerald dragons prefer to attack by ambush, using stealth and surprise attacks to quickly disable their enemies.
If the threat prove to be too great to handle, an emerald dragon will not hesitate to retreat. However, it will plan revenge, and its patience can last for centuries if need be.
Emerald dragons have no compunctions about what they eat. They prefer lizards and giants, but they will eat anything in a pinch. Of all the other type of dragonkind, emerald dragons get along best with the sapphire dragons, often controlling parallel domains emerald dragons taking the surface, sapphire dragon the subterranean areas below.
They fear the red dragon clans because of their well-known greed, and they are usually in open conflict with the fire giants from beyond the Burning Sea.
Emeralds like the security and protection offered by a trusted partner and will take a single mate for a long time.
The sapphire dragons of the Io's Blood Isles control subterranean domains beneath two of the larger southern islands. While most of the territory above their realms belongs to the emerald dragons, they keep a small portion of the surface area as their own as well as the extensive caverns beneath the tropical jungles.
From birth, sapphire dragons are beautiful, with scale ranging from light to dark blue in color, which sparkle in the light.
Because of their coloration, they are sometimes mistaken for blue dragons. Of all dragonkind, perhaps the sapphire dragon clans are the most militaristic.
They fervently protect their territory from outsiders, going so far as to distrust anyone who even gets close to their borders. They work to keep their vassals in peak fighting condition, maintaining some of the best-trained armies in the isles.
As most of the territory that interests the sapphire clans is below the ground, they rarely come into conflict with other dragon clans unless they attempt to take caverns currently in use.
Only the black dragons compete with them for the tropical underground, and even they are wary of going into direct conflict with the armies of the sapphire clans.
Most of the demihuman vassals serving the sapphire dragons are either dwarves or gnomes, as these races have no problems living and working beneath the ground.
Also, elves are too much like drow, whom these dragons consider to be one of their natural enemies. Dwarven vassals are treated little better than slaves, as the two species were once at war, and they are almost never granted the kindred bond.
This honour is usually reserved for gnome only. Giant spiders make up most of a sapphire dragon's diet, and great hunts are conducted in the tunnels to find these delicacies.
When a dragon lord feeling particularly lazy, it will send its dwarven vassals into the tunnels in search of the spiders. Of course, they must capture the spiders alive.
While militaristic and warlike, the sapphire dragons are not quick to attack. They prefer to observe intruders all visitors are intruders so that they can plan how to deal with them.
If drow or dwarves from another clan approach, they are immediately attacked. Others can often at least make some gesture of friendship or parlay before being told to leave.
If a sapphire dragon or its treasure is ever threatened, it attacks immediately with its breath weapon, spells, and physical attacks. It uses psionics and special abilities to escape if faced with a more powerful foe.
Sapphire dragons take a single mate for long periods of time, however sapphires seek to possess a mate to enhance their prestige and status more than other reasons.
Topaz dragons inhabit the coastal regions of the temperate islands, building lairs below the waterline, though constructing them so they remain dry.
Clannish and self-seeking, these gem dragons usually want little to do with the other inhabitants of the isles. They keep vassals to fill their domain and make them appear as prosperous as their neighbors, and they participate in the Council activities on occasion, but for the most part these dragons neither seek company nor welcome it.
Out of the egg, a topaz dragon is a dull yellow-orange in color. With the age, its scales harden and become translucent and faceted. When it reaches adulthood, a topaz dragon sparkles in the light of the sun.
While topaz dragons enjoy the feel of sea wind and spray on their faceted-scale hides, they do not particularly like the water.
They swim to hunt, attack, or reach their lairs, but not for enjoyment. They do love to eat fish and other sea creatures, especially the tasty giant squids that live in the Coral Sea.
While not malicious, topaz dragons are not the best of company or particularly pleasant to deal with. Besides caring little for social graces, they display erratic behavior that is unsettling and very confusing.
They dislike visitors, but tend to avoid combat if they can help it. If combat is unavoidable, they use tricks and promises to distract their foes before striking with teeth and claws which they enjoy using.
Unless it specifically interests or affect them, topaz dragons tend to be indifferent to the causes and concerns that occupy the rest of dragonkind.
They dislike bronze dragons and usually oppose the interests of those clans. It takes time for a topaz dragon to accept another dragon's friendship, but once it does it remains a friend for life.
Once another dragon gets past its outer defenses and gruff exterior, it finds a loyal companion and ready protector in the topaz dragon.
Obsidian dragons, while the most intelligent of the gem dragons, are also the most vicious. They are extremely haughty, anger easily, and like to toy with prey before finishing it off.
An obsidian dragon has smooth black skin with razor edges where joints come together. When first hatched, their scales are gray, rough to touch, and well defined.
As they get older, the scales darken, become smoother, and begin to blend together. Most obsidian dragons prefer to make their lairs around volcanoes or in one of the mountains of coal found on the Elemental Plane of Fire.
Most great wyrms, though, make use of the genesis power to create their own demiplane. Catastrophic dragons are typically of neutral alignment.
Catastrophic dragons pay their homage to the Primordials as opposed to any other dragon deity. After the defeat of Io, there was a group of dragons that defected to the side of Primordials.
The Primordials transformed these dragons into beings imbued with the elemental chaos. Metallic and Chromatic Dragons view Catastrophic dragons as aberrations.
The Lung dragons, originally known as Oriental dragons, are all of neutral alignment with respect to good and evil.
They are wingless creatures, and fly by innate magical means. Lung dragons can have any colour despite their specific type.
Oriental dragons appeared for the first time in the original Fiend Folio , including the li lung earth dragon , the lung wang sea dragon , the pan lung coiled dragon , the shen lung spirit dragon , the t'ien lung celestial dragon , and the yu lung carp dragon.
These creatures appeared in third edition under the "lung dragon" heading in Oriental Adventures Ferrous Dragons are typically of lawful alignment.
They originated in Dragon Magazine. All Ferrous dragons can sense ordinary metals and the lawful ferrous dragons have a strict hierarchy, with the higher dragons dictating the laws to the lower ones.
The hierarchy, from highest to lowest, is iron, chromium, cobalt, tungsten, and nickel. Gruaghlothor is the supreme ruler of the ferrous dragons.
Shining, dull silver dragons that did not seem to match up in description to silver, steel, or mithril dragons were mentioned.
These dragons had a breath weapon that fired forth freezing crystal. These dragons appear to have a particularly malevolent nature to them.
Midnight blue dragons that could fire a breath weapon of pulsing, barely perceptible energy. These dragons, like the chromium dragons, were foul of temper, but subservient to iron dragons and their lord.
This form of dragon had grey and white metallic scales and could breathe corrosive gas as a weapon. A species that appeared to be generally benevolent, there was a species of ferrous dragon, one whose breath weapon was composed of superheated sand and bludgeoning sand, that seemed especially set upon fighting chromatic dragons and other forms of powerful evil.
This form of dragon has metallic scales that are a dull green with grey. Adamantite dragons are perhaps the mightiest of dragonkind. They are the epitome of good, sacrificing whatever is necessary for the common good of intelligent creatures everywhere.
These other-planar creatures are strange among dragonkind, since they are born with their shining coats of adamantite fully developed explaining their very high armor class even when hatchlings.
This mighty coat is a shining silver color that reflects light in brilliant, scintillating beams and rainbows-refreshing to those who can bask in its goodness, painful to those who hide in the shadows of evil.
Adamantite dragons speak their own tongue and the language of all good dragons. By their juvenile years age category 4 , they will speak common.
Combat: Due to the adamantite dragons strong taste for physical battle, they may use the extra attack forms of dragons wing buffet, foot stomp, etc.
The common form of breath weapon is a cone of flame ' long, 10'wide at the dragon's mouth, and 45'wide at the end- This is a magical flame and will ignite even nonflammable materials.
The adamantite dragon's second breath weapon projects an area of time stop. It has the same dimensions as the cone of flame.
Anyone caught in the area must save vs. These great creatures are extremely powerful and will come to the aid of any intelligent creature.
They are unconcerned with law or chaos, but only the protection of sentient lifeforms. Ecology: Adamantite dragons have little place in the ecosystem of the Twin Paradises, They can, however, be avaricious hunters with huge appetites.
Adamantite dragons have no moral objection to hunting unintelligent life forms. Other species of true dragon that exist outside of the main dragon families include: Steel, Mercury, Pearl, Amber, Cloud, Mist, and many more.
Two comedic dragons that appeared in Dragon Magazine The Pink Dragon, which had a cone breath weapon of bubbles stung the eyes ; and the Paper Dragon, which looked like a dog-sized folded paper dragon, which when slain left several spell scrolls from its remains.
Lesser Dragons comprise all dragonkind that are not true dragons, and includes a broad range of creatures. Drakes are a large family of Lesser Dragons.
They look like miniature versions of the much larger true dragons and sometimes acts as guards for the true dragons. Most drakes are of animal intelligence and can not speak, but they also have breath weapons and can be a dangerous opponent.
Drakes can be subdued, and some subduers turn them into flying steeds or beasts of burden. Elemental drakes are drakes most closely related to wyverns.
They hail from the Elemental Planes, and are sometimes used as mounts by jann. Unlike wyverns they are sentient. Dragonet is a common term sometimes used for all minute Lesser Dragons.
Technically they also include the Drakes. Landwyrm is a family of Lesser Dragons that are mostly of an evil nature. They are cunning and can speak, but they have no wings and can not fly.
Linnorms are ancient, primeval cousins of the true dragons. They lack wings and hind legs, making them more serpentine than true dragons.
All known linnorms are evil and cruel. Linnorms are sometimes referred to as "Norse dragons". There are many subtypes of linnorms.
The authors also chose a specific dragon each among the ten best monsters for low- and mid-level characters.
The authors described the ancient dragons as "the most powerful versions of these majestic and deadly creatures, and the ancient blue dragon approaches the pinnacle of all dragon-kin", surpassed only by the red dragon.
The authors concluded that "Few single challengers can stand long against the fury of this terrible dragon as it unleashes lightning and thunder.
Screen Rant compiled a list of the game's "10 Most Powerful And 10 Weakest Monsters, Ranked" in , calling the prismatic dragon one of the strongest, saying "It represents the ultimate challenge for any party of adventurers, though it would easily dispose of all but the most insanely overleveled groups.
Defeating a prismatic dragon would also represent the ultimate challenge for the actual players, as they would likely expire from old age before rolling all of the dice necessary to finish an encounter with the creature.
In Varanae published a supplement named Dragons detailing 50 new dragon types in the format of a Monster Manual. In a scenario also titled Dragons was published by Mayfair Games , with a war between good and evil dragons as backdrop, and including more background material about dragons.
The black dragon, blue dragon, brass dragon, bronze dragon, copper dragon, gold dragon, green dragon, red dragon, silver dragon, and white dragon are fully detailed in Paizo Publishing 's book Dragons Revisited From Wikipedia, the free encyclopedia.
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November Main article: Lung dragon. See also: Fiendish dragon. Main article: Shadow dragon. New Page Books. Retrieved American Journal of Psychotherapy.
Cogburn, Jon. Chicago: Open Court Pub. Lancaster, Pa. Univ of California Press. Retrieved 17 November Draconomicon Wizards of the Coast, Wizards of the Coast.
Archived from the original on Monster Manual Wizards of the Coast, Retrieved 27 January Monstrous Compendium Outer Planes Appendix.
Draconomicon - The Book of Dragons. Dragon Magic. Reynolds January Dragon : 51— FZ Werbung Hannover 76 : 15— For Dummies. Monster Manual 2.
Renton, WA: Wizards of the Coast. A Practical Guide to Dragons. Washington: Mirrorstone. Archived from the original on February 13, Retrieved December 1, June Fiend Folio.
Oriental adventures , Dungeons and dragons supplement. Wizards of the coast, Dungeons and Dragons 4th Edition For Dummies.
Retrieved July 17, May 20, Prometheus Books. Dragons Revisited Paizo, Dragonlance Forgotten Realms Greyhawk Ravenloft. Dragon's Eye Here be dragons Dragon curve.
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Red dragons are the largest and most powerful of the classic chromatic dragons. They are large with a wide wingspan.
They have two swept back horns on their heads. They smell of smoke and sulphur. The eggs of a red dragon must be kept in open flame at all times while incubating.
After the eggs are laid, the younger of the two parents remains behind to guard the eggs and keep the nest of flames burning.
Once they hatch, the wyrmlings are left to fend for themselves. A red wyrmling is roughly human-sized at hatching and dangerous. They are capable of breathing fire, and revel in wreaking destruction and havoc on almost anything that moves.
The latter trait is carried fully into adulthood. They regard all other Chromatic dragons as inferiors, with the amount of disdain proportional to the variety's general power level.
All other chromatic dragons that red dragons encounter are either killed, driven away, or bullied into servitude depending on the red dragon's mood and personality, with the except of white dragons who are allowed to leave since red dragons do not consider them worth the effort to kill.
Due to their choice of living space, they cross paths with many of the metallic dragons , most notably the silver dragons who are their worst enemies, and holding the greatest disdain for copper dragons whom they clash with them often.
Red dragons have an eye for value, and can determine the monetary worth of any object at a glance. The gaining and keeping of treasure is the focus of a red dragon's adult life, and they tend to amass incredible hoards with amazing rapidity.
At any given moment, a red dragon will be able to tell the precise monetary value of all the objects in its hoard, down to the last fraction of a coin.
Red dragons prefer to make their homes inside active volcanoes. If a volcano is not available, they will reside in any mountain, provided that it has a good ledge from which the dragon can survey its territory.
A red dragon's lair may have only one entrance, high above ground level. The entrance leads to a narrow tunnel, which drops off into a pit. At the bottom of the pit lies a pool of water, surrounded by several chambers.
One is the dragon's sleeping quarters, another contains its hoard. Red dragons are very dangerous in combat. Proficient in magic, they are also fast in the air, but clumsy, so prefer to fight on the ground.
They spend years designing battle strategies, and wait until the best moment to call upon them. Their blasts of fire end most battles before they begin.
As a result, red dragons use their powerful breath weapons first, followed by physical strikes, then magical attacks. Red dragons may hoard women and children in their lairs along with their wealth.
In some genres they have the 'power of persuasion' over weaker minds. They sometimes use this to persuade the chieftains of villages to sacrifice young girls to them.
Blue dragons are the second most powerful of the classic chromatic dragons. They have single large horns protruding from their heads  and large, frilled ears.
The tail is thick and bumpy. The wings are more pronounced than most other species. They smell like ozone or sand.
They are more likely to be mocking and manipulative than outrightly cruel or murderous to 'lesser' creatures, aided by their natural talents for hallucination.
They trick desert travelers into drinking sand or going miles out of their way. Blue dragons are mostly carnivorous though they will eat plants on occasion.
Camels are the preferred food. They are enemies of brass dragons. Blue dragons are unusual for chromatics in that they keep fairly well-ordered, hierarchical societies.
Despite their evil nature, they are excellent parents to their young, and rarely leave their eggs unattended. Blue dragon eggs must be buried in warm sand to incubate.
Blue wyrmlings are quick to taunt any other creature. They hunt small desert creatures for food.
The typical blue dragon lair is dug into desert rock formations with two entrances: one at ground level, hidden by the sand, and one opening onto a high ledge on which it can perch and survey its territory.
Each lair also has a cavern with a pool of water and sandy beach, which its inhabitant will use for drinking and relaxation.
The blue dragon excels at aerial combat. They discharge lightning at aerial foes, or at creatures on the ground. They are powerful at spell craft and adept at burrowing in sand.
They often lie in wait just below the surface of the desert for prey. When they are so burrowed, their large horns can be mistaken for pointed desert rocks.
Breath weapon: Cloud of chlorine gas changed to cone of acidic mist in Edition 3. Will eat any animal if hungry. Green dragons are the third most powerful of the classic chromatic dragons.
They have a large, waving crest or fin that starts at the dragon's nose and runs the length of the dragon's body. They also have long, slender forked tongues and smell like chlorine gas.
They are highly adept at magic. Green dragons are reasonably good parents, with both mother and father typically staying close to their eggs while they are incubating.
Females either keep their eggs in a solution of acid or bury them in leaves moistened with rainwater. The green wyrmling may be mistaken for a black, due to their nearly black scales.
As the wyrmling matures, its scales lighten in color. The wyrmlings typically stay with both parents until they reach adulthood approximately years.
A green dragon lair will be a complex of caves and tunnels, with its main entrance hidden behind a waterfall.
The dragons prefer caves high up on a cliff. The territories of Green and Black dragons frequently overlap, but as greens are more powerful, they typically hold the upper hand.
Greens may allow a Black dragon to remain in their forest, as long as the lesser dragon remains in the swamps. Green dragons revel in combat, and will often attack for no apparent reason.
They are territorial, and may view any intrusion into their domain as an affront. They are cunning and duplicitous foes, and love to double-cross.
A traveler who stumbles into a green dragon's territory may be able to bribe the dragon for safe passage, but the dragon may pretend to agree and then attack the unsuspecting offender once their guard is down.
Though aggressive, green dragons prefer to use magic before attacking physically. Black dragons are the most vile-tempered and cruel of all chromatic dragons, apart from their love of bargaining.
Black dragons are distinguished by their horns, which protrude from the sides of their heads and wrap around, projecting forward, a longer body and thinner tail.
They smell like rotting vegetation and foul water, or like the powerful acid they can breathe. Black dragons are fierce hunters that will normally attack from the water.
They will often prey on fish, crabs, birds, turtles, crocodiles, lizardfolk, chuuls, hydras, and green dragons that are smaller and younger than they are.
Their enemies include green dragons and swamp landwyrms. Black dragons are not noted as good parents, relying more upon disguise and hiding to protect their eggs than upon guarding them.
Black dragon eggs must be submerged in strong acid while incubating. Their wyrmlings babies are exceptionally cruel with insatiable appetites for nearly anything organic.
As a black dragon matures, its scales gradually grow lighter. The oldest black dragons appear almost purple in color; hence the name of Cormyr 's Purple Dragon knights stems from the legend of the great black dragon Thauglor, who once dominated the area encompassed by the present kingdom.
A black dragon typically lairs in a large cave or underground chamber next to a swamp or murky pond. In combat, black dragons prefer ambushes to straightforward fighting.
They are vicious and ruthless adversaries, and their acidic bile can easily work its way under the heaviest armor. Their heavily wooded habitats prevent them from flying very high in combat.
White dragons are the weakest and the most feral of the classic chromatic dragons. Though dimmer than other dragons, they are still powerful enough to overwhelm most humans and have good long-term memories.
Their heads and necks blend seamlessly into one another, and their wings are frayed along the edges. They have a flap of skin dewlap lined with spines under their chins.
They have a high crest atop a streamlined head and a crisp, vaguely chemical odor. White dragon eggs must be buried in snow or encased in ice to incubate.
The parents do not tend or protect the eggs in any way, although they lay them near their lairs. A newly hatched white wyrmling has clear scales, which become white as the dragon matures.
They are expected to survive on their own after hatching, although some white dragon parents will permit their young to live in their lair until they reach adulthood.
Adult white dragons have several abilities well suited to their arctic habitat. They can climb ice cliffs with ease, fly high and fast, and are exceptional swimmers.
They love to swim in cold water. Much of their diet consists of aquatic creatures. Reviews 7. Write a review. Filter reviews. Traveller rating.
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